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New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

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    New Moves: Exo Spark - Plasma - Resonance

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    Poll

    What is Resonance best effect?

    [ 2 ]
    40% [40%] 
    [ 2 ]
    40% [40%] 
    [ 1 ]
    20% [20%] 

    Total Votes: 5
    avatar
    Blackjack

    Posts : 575
    Join date : 2011-08-01
    Age : 19
    Location : Santiago, Chile

    New Moves: Exo Spark - Plasma - Resonance

    Post by Blackjack on Mon Aug 01, 2011 5:44 pm

    Hi there, here's DiZ posting new attacks!

    First is Exo Spark:
    Physical
    Dmg: 110
    Acc: 95
    Type: Electric
    PP: 5
    The user engulfs its tail in electricity and slams it into foe.
    Effect: Paralysis. 20%.

    Next, is Plasma.
    Other
    Type: Electric
    PP: 5
    The user recovers up to half of its maximum HP.
    Effect: Recover. (obvious)

    Finally, is Resonance.
    Special
    Type: Steel
    PP: 10
    Ok, I had a problem here. I have 3 Effects to Resonance: Like Fire Spin, like Rollout, or like Fury Cutter. What is better?
    See ya!
    avatar
    GuardChomp-

    Posts : 235
    Join date : 2011-08-02
    Age : 20
    Location : Goa Way, Nowville

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by GuardChomp- on Tue Aug 02, 2011 1:52 am

    DiZ wrote:Hi there, here's DiZ posting new attacks!

    First is Exo Spark:
    Physical
    Dmg: 110
    Acc: 95
    Type: Electric
    PP: 5
    The user engulfs its tail in electricity and slams it into foe.
    Effect: Paralysis. 20%.
    ---
    I'm not quite sure that this is fair... Since ELECTIVERE is a physical electric attacker with two tails, I'll use it as an example. Electivire gets massive physical STAB damage(175 power)Which can be further boosted by a variety of items. I don't wanna get hit by that.


    ---
    Next, is Plasma.
    Other
    Type: Electric
    PP: 5
    The user recovers up to half of its maximum HP.
    Effect: Recover. (obvious)
    ---
    Why not just use recover? & the only pokemon I can really see using this is the Defensive rotoms.

    ---
    Finally, is Resonance.
    Special
    Type: Steel
    PP: 10
    Ok, I had a problem here. I have 3 Effects to Resonance: Like Fire Spin, like Rollout, or like Fury Cutter. What is better?
    See ya!
    ---
    Rollout.
    avatar
    Gelatino95
    Admin

    Posts : 995
    Join date : 2011-04-27
    Age : 21
    Location : Dinosaur Planet

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by Gelatino95 on Tue Aug 02, 2011 11:53 am

    I think Rollout would be cool for Resonance. As for Exo Spark, that's a lot of power for very few drawbacks. Accuracy looks solid and I don't see any other drawbacks. 110 base power is a little high, don't you think? We already have Wild Charge, which has less power and gives recoil damage.
    avatar
    Just_Testing

    Posts : 114
    Join date : 2011-08-02
    Age : 20
    Location : London, England

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by Just_Testing on Tue Aug 02, 2011 4:43 pm

    I think maybe Resonance should be LIKE Rollout, but slightly different. For example, you aren't forced to use it multiple times in a row, but if you do, it gets stronger each time. So like Rollout, but with a choice.
    avatar
    Gelatino95
    Admin

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    Join date : 2011-04-27
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    Location : Dinosaur Planet

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by Gelatino95 on Tue Aug 02, 2011 4:49 pm

    Just_Testing wrote:I think maybe Resonance should be LIKE Rollout, but slightly different. For example, you aren't forced to use it multiple times in a row, but if you do, it gets stronger each time. So like Rollout, but with a choice.
    That's Fury Cutter.
    avatar
    Just_Testing

    Posts : 114
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    Age : 20
    Location : London, England

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by Just_Testing on Tue Aug 02, 2011 4:55 pm

    Oh is it? Oops. Sorry. I don't know, some other added effects when you use it consecutively?
    avatar
    GuardChomp-

    Posts : 235
    Join date : 2011-08-02
    Age : 20
    Location : Goa Way, Nowville

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by GuardChomp- on Wed Aug 03, 2011 12:14 am

    Rollout, but the power boost for the consecutive hit can be used for something else rather than Rollout. You can keep stack up to 5 boosts on top of each other. If Rollout misses, sorry, your boosts are gone.
    avatar
    Gelatino95
    Admin

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    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by Gelatino95 on Wed Aug 03, 2011 2:04 pm

    So, it's like Flame Charge? It raises the stat a stage every time it's used? That sounds exactly like Charge Beam, except with a greater chance of increasing power.
    avatar
    Blackjack

    Posts : 575
    Join date : 2011-08-01
    Age : 19
    Location : Santiago, Chile

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by Blackjack on Wed Aug 03, 2011 7:51 pm

    GuardChomp- wrote:
    DiZ wrote:Hi there, here's DiZ posting new attacks!

    First is Exo Spark:
    Physical
    Dmg: 110
    Acc: 95
    Type: Electric
    PP: 5
    The user engulfs its tail in electricity and slams it into foe.
    Effect: Paralysis. 20%.
    ---
    I'm not quite sure that this is fair... Since ELECTIVERE is a physical electric attacker with two tails, I'll use it as an example. Electivire gets massive physical STAB damage(175 power)Which can be further boosted by a variety of items. I don't wanna get hit by that.


    ---
    Next, is Plasma.
    Other
    Type: Electric
    PP: 5
    The user recovers up to half of its maximum HP.
    Effect: Recover. (obvious)
    ---
    Why not just use recover? & the only pokemon I can really see using this is the Defensive rotoms.

    ---
    Finally, is Resonance.
    Special
    Type: Steel
    PP: 10
    Ok, I had a problem here. I have 3 Effects to Resonance: Like Fire Spin, like Rollout, or like Fury Cutter. What is better?
    See ya!
    ---
    Rollout.

    Who said that Electivire would learn this? I created Exo Spark for Krolectron.
    Actually Plasma is Electric Recover. About Resonance, I preferred like Fury Cutter.
    avatar
    Blackjack

    Posts : 575
    Join date : 2011-08-01
    Age : 19
    Location : Santiago, Chile

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by Blackjack on Wed Aug 03, 2011 7:55 pm

    Gelatino95 wrote:I think Rollout would be cool for Resonance. As for Exo Spark, that's a lot of power for very few drawbacks. Accuracy looks solid and I don't see any other drawbacks. 110 base power is a little high, don't you think? We already have Wild Charge, which has less power and gives recoil damage.

    I was thinking that it was like Bolt Strike. Exclusive to 3 Pokémon, or something like that, 2 of them being Legendary, the other being Krolectron.
    avatar
    Blackjack

    Posts : 575
    Join date : 2011-08-01
    Age : 19
    Location : Santiago, Chile

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by Blackjack on Thu Aug 04, 2011 3:52 pm

    And if I put that Exo Spark paralyzes both the user and the target?
    An looks like Resonance is going to be like an special Rollout.
    avatar
    GuardChomp-

    Posts : 235
    Join date : 2011-08-02
    Age : 20
    Location : Goa Way, Nowville

    Re: New Moves: Exo Spark - Plasma - Resonance

    Post by GuardChomp- on Thu Aug 04, 2011 8:43 pm

    Gelatino95 wrote:So, it's like Flame Charge? It raises the stat a stage every time it's used? That sounds exactly like Charge Beam, except with a greater chance of increasing power.
    Nope, not a stat boost. Just a 1.2 increase in the power of the next move.

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    Re: New Moves: Exo Spark - Plasma - Resonance

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