New Gen Pokémon

Welcome to New Gen Pokemon! Here, we are attempting a fan-made project to create a Pokemon game in the style of Nintendo's official games. If you are not yet a member, click "Register" at the top and start helping out immediately!
New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

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    Poke balls

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    Just_Testing

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    Poke balls

    Post by Just_Testing on Tue Aug 02, 2011 1:46 pm

    Okay, so, in addition to the Balls (teehee) we have already, any new types? I'm perfectly happy to make a sprite.

    So we have:





    Anyone got any extra ideas? Just write down what it does, and I'll make a sprite of it, like these ones.

    EDIT:
    Added first set of custom balls.
    EDIT 2:
    Changed Veno Ball on account of it look too much like a Master Ball.
    EDIT 3:
    Added Nova Ball, a ball that has an increased chance of capture if you do not already have the Pokemon.


    Last edited by Just_Testing on Thu Aug 04, 2011 4:58 pm; edited 3 times in total
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Tue Aug 02, 2011 2:15 pm

    Maybe we should have some types of balls that work better on different types of pokemon, like the Net ball except a smaller catch rate and more exclusive to different types.

    Bug - Hex ball
    Dark - Night ball
    Dragon - Draco ball
    Electric - Volt ball
    Fighting -
    Fire - Flare ball
    Flying -
    Ghost - Necro ball
    Grass - Seed ball
    Ground - Earth ball
    Ice - Cryo ball
    Normal -
    Poison - Veno ball
    Psychic - Mental ball
    Rock - Ore ball
    Steel - Ferro ball
    Water - Hydro ball

    Couldn't think of a name for some of them, so I left them blank.
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Tue Aug 02, 2011 2:35 pm

    Nice, should give me lots of material. Maybe:
    Fighting- Fist Ball?
    Flying- Feather/Wing Ball?
    Normal- Blank Ball?
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Tue Aug 02, 2011 3:41 pm

    Fist ball and Feather ball work, but maybe there just shouldn't be one for normal types.
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Tue Aug 02, 2011 4:08 pm

    Hex means a sort of curse or spell, so I don't think it works for bugs. I know where you got it from though. Uhh... Compound Ball?

    EDIT:
    If it's okay with you, I'm gonna call the Flare Ball a Magma Ball because of how it looks.


    Last edited by Just_Testing on Tue Aug 02, 2011 4:54 pm; edited 1 time in total
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Tue Aug 02, 2011 4:50 pm

    Hex ball is because insects have six legs, and they belong to the subphylum Hexapoda.
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Tue Aug 02, 2011 5:33 pm

    I'm going to rename the Flare and Seed Balls to Magma and Vine, due to how they look.

    Here:
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    GuardChomp-

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    Re: Poke balls

    Post by GuardChomp- on Tue Aug 02, 2011 7:18 pm

    Two of the balls are unessesary. We already have the net ball, which works for water & bugs types. So the hydro & hex balls are outclassed. The cherish ball is obtainable only by hacking, & works the same as a pokeball so no need to include it. Also, I know the poison ball uses the base of a great one, but it still looks to much like the master ball.
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Wed Aug 03, 2011 5:24 am

    The Hex and Hydro Ball Work the same as the Net Ball for their specific types, but they are cheaper. I think these balls should be 50-75 Pokedollars each. And okay, I'll change the Veno Ball.
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    Blackjack

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    Re: Poke balls

    Post by Blackjack on Thu Aug 04, 2011 3:55 pm

    Can you make a Pokéball that increases the capture rate if you haven't captured that Pokémon yet? Name it 'Nova Ball'
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Thu Aug 04, 2011 4:35 pm

    So like the opposite of a Repeat Ball? Gotcha.
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    MrLiLiBubba

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    Re: Poke balls

    Post by MrLiLiBubba on Thu Aug 04, 2011 10:26 pm

    what about balls that work better on pokemon with a certain status condition. like sick ball for poisened pokemon, slumber ball for sleeping, teeter ball for confused, imoble ball for paralyzed, etc.
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Thu Aug 04, 2011 11:27 pm

    DiZ wrote:Can you make a Pokéball that increases the capture rate if you haven't captured that Pokémon yet? Name it 'Nova Ball'
    No, that would defeat the point of the poke balls, since most of the time, people are using poke balls on pokemon that they haven't caught yet.
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Fri Aug 05, 2011 9:45 am

    j Woo wrote:what about balls that work better on pokemon with a certain status condition. like sick ball for poisened pokemon, slumber ball for sleeping, teeter ball for confused, imoble ball for paralyzed, etc.



    How's that?
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    Blackjack

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    Re: Poke balls

    Post by Blackjack on Fri Aug 05, 2011 4:43 pm

    But you can make them to be a rare item, like when you foun a TM in the wild (but a good TM).
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Fri Aug 05, 2011 4:50 pm

    But status conditions already raise the catch rate of pokemon. Poison, burn, and paralysis raise the catch rate by 1.5x while sleep and freeze raise it by 2x.
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    GuardChomp-

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    Re: Poke balls

    Post by GuardChomp- on Fri Aug 05, 2011 6:31 pm

    jwoo wrote:what about balls that work better on pokemon with a certain status condition. like sick ball for poisened pokemon, slumber ball for sleeping, teeter ball for confused, imoble ball for paralyzed, etc.
    Gelatino95 wrote:But status conditions already raise the catch rate of pokemon. Poison, burn, and paralysis raise the catch rate by 1.5x while sleep and freeze raise it by 2x.
    Only balls for confusion, attract, curse, & Trapped (Bind, mean look, etc), are necessary.
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Fri Aug 05, 2011 6:58 pm

    Confusion is the only really common status condition that applies, in that case. Attraction could work too. If we do make a Curse variant, it should drastically increase the catch rate, maybe 3.5x (equivalent of a Dusk Ball) since Curse is a rare status condition and it's hard to use effectively.
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Sat Aug 06, 2011 12:59 am

    Maybe only buyable from a single person at a high price? Or they need certaing items to manufacture, like the Apricorn Balls in HGSS?
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    GuardChomp-

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    Re: Poke balls

    Post by GuardChomp- on Sat Aug 06, 2011 9:27 am

    Gelatino95 wrote:Confusion is the only really common status condition that applies, in that case. Attraction could work too. If we do make a Curse variant, it should drastically increase the catch rate, maybe 3.5x (equivalent of a Dusk Ball) since Curse is a rare status condition and it's hard to use effectively.
    Most balls balls that needs specail conditions to be met, increase the catch rate by 4, not 3.5.
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Sat Aug 06, 2011 11:21 am

    Dive ball is 3.5, Dusk ball is 3.5, Lure ball is 3, and Net ball is 3. In other words, all poke balls have differing catch rates depending on the difficulty of finding a pokemon under those certain conditions.
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Sat Aug 06, 2011 3:34 pm

    Curse and Attract. Hmm. I'll make images for those in a minute.
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Sat Aug 06, 2011 5:03 pm

    I'm imagining the Curse ball having a skull pictured on the front.
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    Just_Testing

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    Re: Poke balls

    Post by Just_Testing on Mon Aug 08, 2011 1:14 pm



    Sorry for the delay. Technical issues.
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    Gelatino95
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    Re: Poke balls

    Post by Gelatino95 on Mon Aug 08, 2011 1:38 pm

    Maybe the attract ball can be pink, and the curse ball can be black or dark purple? I think those colors would fit the themes better.

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