New Gen Pokémon

Welcome to New Gen Pokemon! Here, we are attempting a fan-made project to create a Pokemon game in the style of Nintendo's official games. If you are not yet a member, click "Register" at the top and start helping out immediately!
New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

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Thu Oct 09, 2014 4:27 am by ReFrostE

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» Are we going to have access to other regions?
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    rpg maker XP vs. Hacking

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    Which one do you think we should use?

    [ 2 ]
    67% [67%] 
    [ 1 ]
    33% [33%] 

    Total Votes: 3
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    MrLiLiBubba

    Posts : 397
    Join date : 2011-07-14
    Age : 20

    rpg maker XP vs. Hacking

    Post by MrLiLiBubba on Thu Dec 08, 2011 11:21 pm

    Ok so this is kinda of a really important topic. after experimenting with both rpg maker xp and hacking i've realized something: they are both very considerable options t making our game. so i guess i want as many people as possilbe to vote on which one they think would be better. Here are pros and cons:

    RPG Maker XP Pros- Can be made by one person, might the only way to make day and night feature, already includes 4th gen sprites, easy to add new pokemon

    Cons- No move animations, EVERYTHING must be scripted (that's difficult even for expert scripters), no animations for girl main character for going into battle

    Hacking pros- Includes all the outlines allready needed to make the game, much easier to make animated title screen, includes 2 frames per sprite so we can make send into battle animations for pokemon, easy to edit trainers and pokemon

    Cons- Will take many people to do, more difficult to add new pokemon and change trainer sprites, harder to add more map tiles

    Input is really important if we are going to make a game!
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    Gelatino95
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    Re: rpg maker XP vs. Hacking

    Post by Gelatino95 on Fri Dec 09, 2011 4:43 pm

    I like RPG maker for the ease of adding new things.


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    Itsme

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    Re: rpg maker XP vs. Hacking

    Post by Itsme on Fri Dec 09, 2011 5:54 pm

    Gelatino95 wrote:I like RPG maker for the ease of adding new things.

    Exactly! whats the point of creating new stuff if we can't add them!?
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    MrLiLiBubba

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    Re: rpg maker XP vs. Hacking

    Post by MrLiLiBubba on Fri Dec 09, 2011 6:45 pm

    maybe i didn't explain well enough. see we can add the same amount of stuff and everything, its just that hacking would be higher quality as where as rpg maker xp would be easier (in some ways) the one reason why i personally side with hacking tho is because it allows us to edit anything we want, but also keep anything we feel needs to stay the same (that way if we want to add a new item we will have to change the sprite but scripting it is already there, cutting the time in half). just thought i would clear that up.
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    Gelatino95
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    Re: rpg maker XP vs. Hacking

    Post by Gelatino95 on Fri Dec 09, 2011 7:49 pm

    When you say it's difficult to add new things, do you mean that it's time-consuming and/or tedious, or do you mean that the amount we can customize the game is limited?


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    Dimafo140

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    Re: rpg maker XP vs. Hacking

    Post by Dimafo140 on Sat Dec 10, 2011 8:32 am

    Sorry, jwoo, what do you mean it has to be scripted everything?
    And why RPG can be done by one person whereas hacking not?
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    treecko's awesomeness

    Posts : 148
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    Age : 20
    Location : Unova, at least until I get back to Hoenn.

    Re: rpg maker XP vs. Hacking

    Post by treecko's awesomeness on Sat Dec 10, 2011 1:46 pm

    As some of you might know from my attempts at spriting, I'm technologically impaired, so I can't offer much help here. I can however say that hacked games seem to have more tile glitches from what I've played.
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    MrLiLiBubba

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    Re: rpg maker XP vs. Hacking

    Post by MrLiLiBubba on Mon Dec 12, 2011 7:16 pm

    @Gelatino95 i mean it is time consuming and also very difficult, but it can be done

    @Dimafo140 i mean that rpg maker xp is completely empty. no outlines or anything to work with (no HOW-TOs if you know what i mean) and hacking takes multiple people beacause it takes multiple programs and is more complex

    @treecko's awesomeness not many people use rpg maker xp to hack actually i dont think i have ever seen a completed rmxp hack (it is just overall more difficult)
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    MrLiLiBubba

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    Re: rpg maker XP vs. Hacking

    Post by MrLiLiBubba on Sun Mar 04, 2012 1:55 am

    another inportant question for making the game. i have come across an update of pokemon essentials called pokemon essentials ds. it updates the graphics MAJORLY also adds animated pokemon sprites and (from the programmers point of view if i can say so myself) is much easier to do than hacking now so the real question will be pokemon essentials or pokemon essentials ds? pokemon essentials ds is far better except for one important thing: it will have to be played on DS emulators which tend to lag more than VBA. i plan to use ds but if anyone has a problem with lag please speak up!
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    Gelatino95
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    Re: rpg maker XP vs. Hacking

    Post by Gelatino95 on Sun Mar 04, 2012 11:01 am

    Is the DS version rendered in 3D like the DS games?


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    MrLiLiBubba

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    Re: rpg maker XP vs. Hacking

    Post by MrLiLiBubba on Sun Mar 04, 2012 2:23 pm

    the ammount of 3D rendering is a little bit less than diamond/pearl. if you want to judge for yourself try googling 'pokemon blaze red' and looking at screenshots of it, that game is being made on pokemon essentials ds

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