New Gen Pokémon

Welcome to New Gen Pokemon! Here, we are attempting a fan-made project to create a Pokemon game in the style of Nintendo's official games. If you are not yet a member, click "Register" at the top and start helping out immediately!
New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

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» Catscade (+ Evo)
Thu Oct 09, 2014 4:27 am by ReFrostE

» Dimafo140;the foreign guy
Sat Jul 13, 2013 2:32 am by King Dedede

» Time to do some bro stuff
Sat Jul 13, 2013 2:23 am by King Dedede

» a Celebi based story line
Thu Oct 18, 2012 1:46 am by Celebifollow

» Are we going to have access to other regions?
Sat Aug 18, 2012 8:28 pm by treecko's awesomeness

» Is anyone still here?
Fri Jul 27, 2012 9:16 pm by Gelatino95

» Hi guys I'm andrew as you can probably tell
Wed Jul 25, 2012 10:57 am by andrewdoo900

» New Move: Whisper
Tue Jun 12, 2012 5:17 pm by Itsme

» Silent voice or Phonetic wave
Tue Jun 12, 2012 5:14 pm by Itsme

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    Skullink + Evoltions

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    Hydreigon9

    Posts : 86
    Join date : 2011-04-30
    Age : 20
    Location : Route 12 in Unova, hunting Audino into near Extinction

    Skullink + Evoltions

    Post by Hydreigon9 on Fri Jun 03, 2011 10:10 pm

    Skullink (Skull- Skink)
    evolves into Skullile at lvl 30
    Pokemon type: Ghost/Normal
    Health: 80
    Attack: 65
    Sp.Atk: 35
    Defense: 40
    Sp.Def: 45
    Speed: 55
    Total: 320

    1-Bone rush
    1-Foresight
    1-Scratch
    1-Fury swipes
    6-Bite
    8-Bone club
    12-Crush claw
    15-Shadow claw
    19-Zen headbutt
    22-Heal block
    25-Bone claw
    27-Crunch
    29-Dragon rage
    33-Curse
    38-Skull bash
    45-Recover


    Skevenger (Skeleton, Scavenger)
    evolves into Skelettack at lvl 53
    Pokemon type: Ghost/Normal
    Health: 100
    Attack: 90
    Sp.Atk: 40
    Defense: 60
    Sp.Def: 55
    Speed: 65
    Total: 410

    1-Bone rush
    1-Foresight
    1-Scratch
    1-Fury swipes
    7-Bite
    9-Bone club
    15-Crush claw
    17-Shadow claw
    22-Zen headbutt
    26-Heal block
    29-Bone claw
    33-Crunch
    39-Dragon rage
    41-Curse
    46-Skull bash
    55-Double edge

    Skelatak (Skeleton, Attack)
    The Skeleton Pokemon
    Fully evolved
    Pokemon type: Ghost/Normal
    Health: 110
    Attack: 100
    Sp.Atk: 60
    Defense: 75
    Sp.Def: 70
    Speed: 95
    Total: 510

    1-Bone rush
    1-Foresight
    1-Scratch
    1-Fury swipes
    7-Bite
    10-Bone club
    17-Crush claw
    21-Shadow claw
    25-Zen headbutt
    33-Heal block
    36-Bone claw
    40-Crunch
    45-Dragon rage
    47-Curse
    51-Body slam
    54-Psycho cut
    58-Dragon dance
    61-Close combat
    65-Head smash

    Egg group
    :Amorphous/ Mineral

    Egg moves:
    Dark pulse, Thunder fang, Grudge, Spite, Spikes, Ice fang, Disable, Headbutt, Mean look, Slash, Night shade, Shadow sneak, Night slash.

    Pokedex Entries

    Skullink: WIP

    Skullile: WIP

    Skelatak: It can be savage or peaceful depending on how mutch of it's previous life it's found. A strong attack is enough to break this pokemon into a pile of bones. However, it can pull it's enitire body togeter in one second.


    Last edited by Hydreigon9 on Sat Jun 09, 2012 1:44 pm; edited 14 times in total
    avatar
    Gelatino95
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    Re: Skullink + Evoltions

    Post by Gelatino95 on Fri Jun 03, 2011 10:18 pm

    A skeleton sounds like a good idea. Do you have any idea what kind of animal you want it to be modeled after? Any idea on the design? A brief description would be really useful in making concept art.
    avatar
    Hydreigon9

    Posts : 86
    Join date : 2011-04-30
    Age : 20
    Location : Route 12 in Unova, hunting Audino into near Extinction

    Re: Skullink + Evoltions

    Post by Hydreigon9 on Fri Jun 03, 2011 10:29 pm

    Gelatino95 wrote:A skeleton sounds like a good idea. Do you have any idea what kind of animal you want it to be modeled after? Any idea on the design? A brief description would be really useful in making concept art.
    they were reptle skeletons before being possessed, the fully evolved form is bipedal, has large claws of bone (probably rib bones), and has a posture similer to Zoroark. its first form has a similer posture to aron, and thats all I've thought of at the moment

    (Edit)Are you and me the only people working on this guy?
    avatar
    Hydreigon9

    Posts : 86
    Join date : 2011-04-30
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    Re: Skullink + Evoltions

    Post by Hydreigon9 on Sat Jun 04, 2011 4:17 pm

    Sorry for the double post but here are some spore pics of a creation of Skelettack I made so you can get an idea of what it looks like

    Back:

    Side:

    Front:
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    Gelatino95
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    Re: Skullink + Evoltions

    Post by Gelatino95 on Sat Jun 04, 2011 5:50 pm

    Those Spore creatures help. I might be able to make some good concept art for that. Be warned, though, that the art may not look exactly like the creature.
    avatar
    Hydreigon9

    Posts : 86
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    Age : 20
    Location : Route 12 in Unova, hunting Audino into near Extinction

    Re: Skullink + Evoltions

    Post by Hydreigon9 on Sat Jun 04, 2011 7:12 pm

    Gelatino95 wrote:Those Spore creatures help. I might be able to make some good concept art for that. Be warned, though, that the art may not look exactly like the creature.
    no worries, it was just to give you them basic idea of Skelettack
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    King Dedede

    Posts : 463
    Join date : 2011-05-05
    Location : SPACE

    Re: Skullink + Evoltions

    Post by King Dedede on Thu Jun 09, 2011 6:09 pm

    How about Skullnk for the first evolution's name? It is Skink(a kind of lizard)+Skull.
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    Hydreigon9

    Posts : 86
    Join date : 2011-04-30
    Age : 20
    Location : Route 12 in Unova, hunting Audino into near Extinction

    Re: Skullink + Evoltions

    Post by Hydreigon9 on Thu Jun 09, 2011 6:19 pm

    King Dedede wrote:How about Skullnk for the first evolution's name? It is Skink(a kind of lizard)+Skull.
    Thank KDDD
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    Gelatino95
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    Re: Skullink + Evoltions

    Post by Gelatino95 on Fri Jun 10, 2011 1:37 pm

    "Skullnk" is a little awkward to pronounce, if you know what I mean. It needs more vowels. How about "Skullink" instead?
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    Hydreigon9

    Posts : 86
    Join date : 2011-04-30
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    Location : Route 12 in Unova, hunting Audino into near Extinction

    Re: Skullink + Evoltions

    Post by Hydreigon9 on Sun Jun 12, 2011 10:32 am

    changed
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    Hydreigon9

    Posts : 86
    Join date : 2011-04-30
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    Location : Route 12 in Unova, hunting Audino into near Extinction

    Re: Skullink + Evoltions

    Post by Hydreigon9 on Mon Aug 08, 2011 9:06 pm

    I need some one to Sprite or make concept art of these guys, Skullink and Skullile are four legged, Skelettack is bipedal, has large claws of bone (probably rib bones), and has a posture similer to Zoroark. they're all reptile skeletons. The rest is up to you imagination.
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    Blackjack

    Posts : 575
    Join date : 2011-08-01
    Age : 19
    Location : Santiago, Chile

    Re: Skullink + Evoltions

    Post by Blackjack on Mon Aug 08, 2011 9:09 pm

    I can sprite, but I need a good quality image, or a sketch.
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    Hydreigon9

    Posts : 86
    Join date : 2011-04-30
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    Location : Route 12 in Unova, hunting Audino into near Extinction

    Re: Skullink + Evoltions

    Post by Hydreigon9 on Mon Aug 08, 2011 10:08 pm

    Some else will have to do it, I can't draw.
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    GuardChomp-

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    Join date : 2011-08-02
    Age : 20
    Location : Goa Way, Nowville

    Re: Skullink + Evoltions

    Post by GuardChomp- on Sun Aug 14, 2011 3:51 pm

    Ibet I could sprite this.
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    King Dedede

    Posts : 463
    Join date : 2011-05-05
    Location : SPACE

    Re: Skullink + Evoltions

    Post by King Dedede on Sun Aug 14, 2011 3:56 pm

    Hey, Hydreigon, I like this guy and all, and I see you're waiting for someone to sprite 'em... but will you be making any other Poke'mon? Just curious, I personally think you have great ideas.
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    GuardChomp-

    Posts : 235
    Join date : 2011-08-02
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    Re: Skullink + Evoltions

    Post by GuardChomp- on Wed Aug 17, 2011 5:32 pm

    Since its a first form, I tried to make it as cute as a skeleton could be. I couldn't resist adding the bolts.
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    Itsme

    Posts : 614
    Join date : 2011-07-31
    Location : Everywhere

    Re: Skullink + Evoltions

    Post by Itsme on Wed Aug 17, 2011 5:35 pm

    Not baaaaaaaaaaaaaaaaaaaaaaaad! Good work!
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    Hydreigon9

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    Join date : 2011-04-30
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    Location : Route 12 in Unova, hunting Audino into near Extinction

    Re: Skullink + Evoltions

    Post by Hydreigon9 on Wed Aug 17, 2011 5:58 pm

    GuardChomp- wrote:Since its a first form, I tried to make it as cute as a skeleton could be. I couldn't resist adding the bolts.
    That. Is. AWESOME!
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    King Dedede

    Posts : 463
    Join date : 2011-05-05
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    Re: Skullink + Evoltions

    Post by King Dedede on Wed Aug 17, 2011 6:43 pm

    I'm loving it.
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    GuardChomp-

    Posts : 235
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    Re: Skullink + Evoltions

    Post by GuardChomp- on Wed Aug 17, 2011 6:47 pm

    King Dedede wrote:I'm loving it.
    Badababappa
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    Blackjack

    Posts : 575
    Join date : 2011-08-01
    Age : 19
    Location : Santiago, Chile

    Re: Skullink + Evoltions

    Post by Blackjack on Wed Aug 17, 2011 6:53 pm

    Ha ha, got the 2nd evo sprite! Sorry for not doing it before, I was just too lazy.



    EDIT: Sorry if it looks to confuse, the ribs were difficult to distinguish.


    Last edited by DiZ on Wed Aug 17, 2011 6:58 pm; edited 1 time in total
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    King Dedede

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    Join date : 2011-05-05
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    Re: Skullink + Evoltions

    Post by King Dedede on Wed Aug 17, 2011 6:55 pm

    Maybe you could give the second evo a dome head, kind of like a Pachycephalosaur.

    It's just a suggestion, of course.
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    Ferrety

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    Re: Skullink + Evoltions

    Post by Ferrety on Wed Aug 17, 2011 6:57 pm

    A redrawn head would be good anyway, because right now it looks a lot like Skullink's.
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    Blackjack

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    Re: Skullink + Evoltions

    Post by Blackjack on Wed Aug 17, 2011 6:59 pm

    That is the idea.
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    Blackjack

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    Re: Skullink + Evoltions

    Post by Blackjack on Wed Aug 17, 2011 7:02 pm



    And now?

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