New Gen Pokémon

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New Gen Pokémon

Welcome to New Gen Pokemon! Here, we are attempting a fan-made project to create a Pokemon game in the style of Nintendo's official games. If you are not yet a member, click "Register" at the top and start helping out immediately!

New Gen Pokémon

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New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

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    » Catscade (+ Evo)
    Skullink + Evoltions  - Page 2 EmptyThu Oct 09, 2014 4:27 am by ReFrostE

    » Dimafo140;the foreign guy
    Skullink + Evoltions  - Page 2 EmptySat Jul 13, 2013 2:32 am by King Dedede

    » Time to do some bro stuff
    Skullink + Evoltions  - Page 2 EmptySat Jul 13, 2013 2:23 am by King Dedede

    » a Celebi based story line
    Skullink + Evoltions  - Page 2 EmptyThu Oct 18, 2012 1:46 am by Celebifollow

    » Are we going to have access to other regions?
    Skullink + Evoltions  - Page 2 EmptySat Aug 18, 2012 8:28 pm by treecko's awesomeness

    » Is anyone still here?
    Skullink + Evoltions  - Page 2 EmptyFri Jul 27, 2012 9:16 pm by Gelatino95

    » Hi guys I'm andrew as you can probably tell
    Skullink + Evoltions  - Page 2 EmptyWed Jul 25, 2012 10:57 am by andrewdoo900

    » New Move: Whisper
    Skullink + Evoltions  - Page 2 EmptyTue Jun 12, 2012 5:17 pm by Itsme

    » Silent voice or Phonetic wave
    Skullink + Evoltions  - Page 2 EmptyTue Jun 12, 2012 5:14 pm by Itsme

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    Ferrety
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    11 posters

      Skullink + Evoltions

      Shardna
      Shardna


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      Age : 31
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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Shardna Mon Aug 22, 2011 9:19 am

      GuardChomp- wrote:Since its a first form, I tried to make it as cute as a skeleton could be. I couldn't resist adding the bolts.
      Skullink + Evoltions  - Page 2 Scaled.php?server=24&filename=slekezardstage1

      That's just so cute and not a bad idea for a pokemon imo! ^w^
      King Dedede
      King Dedede


      Posts : 463
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      Location : SPACE

      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by King Dedede Mon Aug 22, 2011 4:34 pm

      DiZ wrote:Skullink + Evoltions  - Page 2 Skulli12

      And now?


      I like it.
      Dimafo140
      Dimafo140


      Posts : 289
      Join date : 2011-05-02
      Location : Catalonia

      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Dimafo140 Mon Aug 29, 2011 7:37 am

      CONGRATULATIONS to the spriters... These seem awesome!!!
      They look like the missignos in red and blue.
      treecko's awesomeness
      treecko's awesomeness


      Posts : 148
      Join date : 2011-09-03
      Age : 27
      Location : Unova, at least until I get back to Hoenn.

      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by treecko's awesomeness Sun Sep 04, 2011 7:50 pm

      Cool idea! I think it's about time for a skeleton Pokemon, but what's the reason for the normal typing?
      Gelatino95
      Gelatino95
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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Gelatino95 Sun Sep 04, 2011 8:03 pm

      We thought normal/ghost would be a cool typing. And pure ghost type is boring unless you're related to Duskull or Shuppet.
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Mon Sep 05, 2011 4:50 pm

      Besides,I wanted this guy to be a Pseudo-legendary, and I thought there were too many dragon-type Pseudos.
      Ferrety
      Ferrety


      Posts : 319
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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Ferrety Mon Sep 05, 2011 5:05 pm

      Pseudo-legends are Dragons because Dragons are rare and powerful. Normal/Ghost doesn't give that same "epic" feeling.
      MrLiLiBubba
      MrLiLiBubba


      Posts : 397
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      Age : 27

      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by MrLiLiBubba Sun Dec 04, 2011 12:17 am

      one thing about the 2nd evo sprite. its good, but the body just kinda looks like a jubbled mess because its really hard to make out
      Blackjack
      Blackjack


      Posts : 575
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      Age : 25
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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Blackjack Wed Dec 07, 2011 10:35 pm

      Why, thank you.

      It is really hard to make convincible ribs. Wow, that was a real headache. I may give another try... or not. Maybe.
      Gelatino95
      Gelatino95
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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Gelatino95 Thu Dec 08, 2011 1:03 am

      You don't have to make it into a traditional skeleton if it's too challenging. We can use our imaginations if we need to. Maybe it can have a round body with rib-shaped depressions instead.
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Thu Dec 08, 2011 7:55 am

      Or Less ribs.
      Blackjack
      Blackjack


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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Blackjack Thu Dec 08, 2011 11:54 am

      It has two ribs.
      Itsme
      Itsme


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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Itsme Sun Jan 08, 2012 10:34 pm

      Skullink
      Pokemon type: Normal/ Ghost
      Health: 80
      Attack: 65
      Sp.Atk: 35
      Defense: 40
      Sp.Def: 45
      Speed: 55
      Total: 320

      Skullile (Skull, Vile)
      Pokemon type: Normal/ Ghost
      Health: 100
      Attack: 90
      Sp.Atk: 40
      Defense: 60
      Sp.Def: 55
      Speed: 65
      Total: 410

      Skelettack
      Pokemon type: Normal/ Ghost
      Health: 110
      Attack: 100
      Sp.Atk: 60
      Defense: 75
      Sp.Def: 70
      Speed: 95
      Total: 510

      Here are the stats for the trio!
      I just realized I never gave my oppinion on these guys.
      1-I really like them but not a great fan of the names of the last two: Skullile is better is called Skelevile or Skevenger wich sounds like Scavenger. Skelettack is not bad but in my oppinion it is better to be spelled Skeletak or Skelatak or Skulatak!

      Hope you like the stats now!


      Last edited by Itsme on Mon Jan 09, 2012 6:47 pm; edited 1 time in total
      Dimafo140
      Dimafo140


      Posts : 289
      Join date : 2011-05-02
      Location : Catalonia

      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Dimafo140 Mon Jan 09, 2012 12:01 pm

      Itsme wrote: If you ever changed your mind the stats are easily lowered... Hope you like them!

      Buff. these stats are terrific and terrifying at the same time!
      Don't you think maybe 600 plus normal-ghost is too much? I know i have already said that in another of the stats posted in this forum, but i'm just not in favour of having all of our pkm over-powered. Anyway, you said they can be lowered so i won't worry about this anymore. Good job, Itsme you work harder than anyone, i would like to participate more often but this (and last) year are driving me crazy. (well, i'm preparing some drawings of some of our creations here too Wink )
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Location : Route 12 in Unova, hunting Audino into near Extinction

      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Mon Jan 09, 2012 5:02 pm

      Itsme wrote:
      1-I really like them but not a great fan of the names of the last two: Skullile is better is called Skelevile or Skevenger wich sounds like Scavenger. Skelettack is not bad but in my oppinion it is better to be spelled Skeletak or Skelatak or Skulatak!
      2-Also a pseudo legendary Normal/Ghost pokemon is too strong having three immunities and one weakness to a not so common attacking type (Dark).
      3-While giving the stats I used your key symbols and made pseudo-legendary... If you ever changed your mind the stats are easily lowered... Hope you like them!
      First, I'll consider those names, can't say that the name are sure to chance though. Second, I don't mind if you lower the stats some, it doesn't need too be a pseudo legendary to be a threat, just look at Excadrill! Third, same responce as the second, it doesn't need too be a pseudo legendary to be a threat
      Itsme
      Itsme


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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Itsme Mon Jan 09, 2012 6:41 pm

      Dimafo140 wrote:Buff. these stats are terrific and terrifying at the same time!
      Don't you think maybe 600 plus normal-ghost is too much?

      LOL... Yes they are and yes it is!
      Anyways I have lowered the stats a little bit (Pretty much actually)... Kept the first two. Only changed the last one!
      MrLiLiBubba
      MrLiLiBubba


      Posts : 397
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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by MrLiLiBubba Tue Jan 10, 2012 12:11 am

      those stats seem pretty realistic good job Very Happy
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Location : Route 12 in Unova, hunting Audino into near Extinction

      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Sun Mar 25, 2012 8:57 pm

      Reversed Type combination, though Ghost/Normal would be more fitting then Normal/Ghost.
      Itsme
      Itsme


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      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Itsme Tue Mar 27, 2012 4:45 pm

      Lol.... True... as there is no such thing as a normal ghost!!!! LOL!!

      It would be the first pokemon to have normal as a secondary type...!
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Location : Route 12 in Unova, hunting Audino into near Extinction

      Skullink + Evoltions  - Page 2 Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Wed Jun 06, 2012 10:09 pm

      First, movesets. The Learnset should include: Bone Rush, Bone Claw, Crush Claw, Close Combat (Only Skelatak), Bite, Crunch, Recover(Replacing bones?), and anything you feel works with this line.

      The TMs should include moves like: The Elemental Beams (It's spiritual energy allows this,) Brick Break, Cut, Surf (Aggron and Ryperior can learn it, so why not skullie?), Dark Pulse, Shadow Ball, any moves you see fitting.

      Shiny coloration. I'm thinking making the bones themselves are an ash-grey while the "eyes"/ red bits are now a dark blue.

      Pokedex entries. For the love of whatever divine being you believe/ don't believe in, I NEED HELP!
      treecko's awesomeness
      treecko's awesomeness


      Posts : 148
      Join date : 2011-09-03
      Age : 27
      Location : Unova, at least until I get back to Hoenn.

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      Post by treecko's awesomeness Thu Jun 07, 2012 12:01 am

      I have an idea for a dex entry for one of them:

      Long after this Pokemon decayed to its skeleton, its wandering spirit was able to reattach to its body. It now walks the earth in search of things it remembers from it's previous life.
      Itsme
      Itsme


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      Post by Itsme Thu Jun 07, 2012 6:07 pm

      treecko's awesomeness wrote:I have an idea for a dex entry for one of them:

      Long after this Pokemon decayed to its skeleton, its wandering spirit was able to reattach to its body. It now walks the earth in search of things it remembers from it's previous life.

      FRIGHTFUL! But DELIGHTFUL!


      Finally some action!!... I can help you with the movepool hydreigon! If yo wantme to do so of course... But this pokemon is starting to grow on me.

      Another pokedex entry: Probably Skelatak: A strong attack is enough to break this pokemon into a pile of bones. However, it can regenerate it's all body in one second.

      Another one: It is said that this pokemon came to life from a reconstructed fossil made from real bones ofter it was exposed to some kind of dark energy.
      Hydreigon9
      Hydreigon9


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      Post by Hydreigon9 Thu Jun 07, 2012 7:43 pm

      You're the resident pro in movesets & stats Itsme, so go ahead!
      Itsme
      Itsme


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      Post by Itsme Sat Jun 09, 2012 6:37 am

      Here's the movepools:

      Skullink:
      Level up moves:
      1-Bone rush
      1-Foresight
      1-Scratch
      1-Fury swipes
      6-Bite
      8-Bone club
      12-Crush claw
      15-Shadow claw
      19-Zen headbutt
      22-Heal block
      25-Bone claw
      27-Crunch
      29-Dragon rage
      33-Curse
      38-Skull bash
      45-Recover

      TM/HM:
      Hone claws, Torment, Sunny day, Will-O-Wisp, Aerial ace, Shadow ball, Dig, Cut, Double team, Facade, Frustration, Hidden power, Retaliate, Return, Substitute, Swords dance, Poison jab, Sludge bomb, Toxic, Dream eater, Psychic, Rock slide, Iron tail, Rain dance.

      Egg moves:
      Dark pulse, Thunder fang, Grudge, Spite, Spikes, Ice fang, Disable, Headbutt, Mean look, Slash, Night shade, Shadow sneak, Night slash.

      Skullile:
      Level up moves:
      1-Bone rush
      1-Foresight
      1-Scratch
      1-Fury swipes
      7-Bite
      9-Bone club
      15-Crush claw
      17-Shadow claw
      22-Zen headbutt
      26-Heal block
      29-Bone claw
      33-Crunch
      39-Dragon rage
      41-Curse
      46-Skull bash
      55-Double edge

      TM/HM:
      Hone claws, Torment, Sunny day, Will-O-Wisp, Aerial ace, Shadow ball, Dig, Cut, Double team, Facade, Frustration, Hidden power, Retaliate, Return, Substitute, Swords dance, Poison jab, Sludge bomb, Toxic, Dream eater, Psychic, Rock slide, Iron tail, Rain dance.

      Pre evo moves: Recover (LB Skullink)

      Egg moves:
      Dark pulse, Thunder fang, Grudge, Spite, Spikes, Ice fang, Disable, Headbutt, Mean look, Slash, Night shade, Shadow sneak, Night slash.

      Skelatak:
      Level up moves:
      1-Bone rush
      1-Foresight
      1-Scratch
      1-Fury swipes
      7-Bite
      10-Bone club
      17-Crush claw
      21-Shadow claw
      25-Zen headbutt
      33-Heal block
      36-Bone claw
      40-Crunch
      45-Dragon rage
      47-Curse
      51-Body slam
      54-Psycho cut
      58-Dragon dance
      61-Close combat
      65-Head smash

      TM/HM:
      Hone claws, Torment, Sunny day, Will-O-Wisp, Aerial ace, Shadow ball, Dig, Cut, Double team, Facade, Frustration, Hidden power, Retaliate, Return, Substitute, Swords dance, Poison jab, Sludge bomb, Toxic, Dream eater, Psychic, Rock slide, Iron tail, Rain dance, X-scissor, Knock off, Taunt, Overheat, Shadow punch, Brick break, Earthquake, Giga impact, Hyper beam, Surf.

      Pre evo moves: Recover (LB Skullink), Double edge (LB skulile), Skull bash (LB Skullile).

      Egg moves:
      Dark pulse, Thunder fang, Grudge, Spite, Spikes, Ice fang, Disable, Headbutt, Mean look, Slash, Night shade, Shadow sneak, Night slash.

      These are the movepools. Hope you'll be satisfied. If you had a move in mind that was not included let me know!
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Post by Hydreigon9 Sat Jun 09, 2012 1:14 pm

      I think we should leave out any TM/HM set until we come up with a list for them and decide which stay or go, in fact... (goes off to make that tread.)

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