New Gen Pokémon

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New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

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» Catscade (+ Evo)
Thu Oct 09, 2014 4:27 am by ReFrostE

» Dimafo140;the foreign guy
Sat Jul 13, 2013 2:32 am by King Dedede

» Time to do some bro stuff
Sat Jul 13, 2013 2:23 am by King Dedede

» a Celebi based story line
Thu Oct 18, 2012 1:46 am by Celebifollow

» Are we going to have access to other regions?
Sat Aug 18, 2012 8:28 pm by treecko's awesomeness

» Is anyone still here?
Fri Jul 27, 2012 9:16 pm by Gelatino95

» Hi guys I'm andrew as you can probably tell
Wed Jul 25, 2012 10:57 am by andrewdoo900

» New Move: Whisper
Tue Jun 12, 2012 5:17 pm by Itsme

» Silent voice or Phonetic wave
Tue Jun 12, 2012 5:14 pm by Itsme

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    Skullink + Evoltions

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    Shardna

    Posts : 42
    Join date : 2011-06-19
    Age : 25
    Location : Ireland

    Re: Skullink + Evoltions

    Post by Shardna on Mon Aug 22, 2011 9:19 am

    GuardChomp- wrote:Since its a first form, I tried to make it as cute as a skeleton could be. I couldn't resist adding the bolts.

    That's just so cute and not a bad idea for a pokemon imo! ^w^
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    King Dedede

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    Re: Skullink + Evoltions

    Post by King Dedede on Mon Aug 22, 2011 4:34 pm

    DiZ wrote:

    And now?


    I like it.
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    Dimafo140

    Posts : 289
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    Location : Catalonia

    Re: Skullink + Evoltions

    Post by Dimafo140 on Mon Aug 29, 2011 7:37 am

    CONGRATULATIONS to the spriters... These seem awesome!!!
    They look like the missignos in red and blue.
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    treecko's awesomeness

    Posts : 148
    Join date : 2011-09-03
    Age : 20
    Location : Unova, at least until I get back to Hoenn.

    Re: Skullink + Evoltions

    Post by treecko's awesomeness on Sun Sep 04, 2011 7:50 pm

    Cool idea! I think it's about time for a skeleton Pokemon, but what's the reason for the normal typing?
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    Gelatino95
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    Re: Skullink + Evoltions

    Post by Gelatino95 on Sun Sep 04, 2011 8:03 pm

    We thought normal/ghost would be a cool typing. And pure ghost type is boring unless you're related to Duskull or Shuppet.


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    Hydreigon9

    Posts : 86
    Join date : 2011-04-30
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    Location : Route 12 in Unova, hunting Audino into near Extinction

    Re: Skullink + Evoltions

    Post by Hydreigon9 on Mon Sep 05, 2011 4:50 pm

    Besides,I wanted this guy to be a Pseudo-legendary, and I thought there were too many dragon-type Pseudos.
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    Ferrety

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    Re: Skullink + Evoltions

    Post by Ferrety on Mon Sep 05, 2011 5:05 pm

    Pseudo-legends are Dragons because Dragons are rare and powerful. Normal/Ghost doesn't give that same "epic" feeling.
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    MrLiLiBubba

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    Re: Skullink + Evoltions

    Post by MrLiLiBubba on Sun Dec 04, 2011 12:17 am

    one thing about the 2nd evo sprite. its good, but the body just kinda looks like a jubbled mess because its really hard to make out
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    Blackjack

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    Age : 19
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    Re: Skullink + Evoltions

    Post by Blackjack on Wed Dec 07, 2011 10:35 pm

    Why, thank you.

    It is really hard to make convincible ribs. Wow, that was a real headache. I may give another try... or not. Maybe.
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    Gelatino95
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    Re: Skullink + Evoltions

    Post by Gelatino95 on Thu Dec 08, 2011 1:03 am

    You don't have to make it into a traditional skeleton if it's too challenging. We can use our imaginations if we need to. Maybe it can have a round body with rib-shaped depressions instead.


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    Hydreigon9

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    Re: Skullink + Evoltions

    Post by Hydreigon9 on Thu Dec 08, 2011 7:55 am

    Or Less ribs.
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    Blackjack

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    Re: Skullink + Evoltions

    Post by Blackjack on Thu Dec 08, 2011 11:54 am

    It has two ribs.
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    Itsme

    Posts : 614
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    Re: Skullink + Evoltions

    Post by Itsme on Sun Jan 08, 2012 10:34 pm

    Skullink
    Pokemon type: Normal/ Ghost
    Health: 80
    Attack: 65
    Sp.Atk: 35
    Defense: 40
    Sp.Def: 45
    Speed: 55
    Total: 320

    Skullile (Skull, Vile)
    Pokemon type: Normal/ Ghost
    Health: 100
    Attack: 90
    Sp.Atk: 40
    Defense: 60
    Sp.Def: 55
    Speed: 65
    Total: 410

    Skelettack
    Pokemon type: Normal/ Ghost
    Health: 110
    Attack: 100
    Sp.Atk: 60
    Defense: 75
    Sp.Def: 70
    Speed: 95
    Total: 510

    Here are the stats for the trio!
    I just realized I never gave my oppinion on these guys.
    1-I really like them but not a great fan of the names of the last two: Skullile is better is called Skelevile or Skevenger wich sounds like Scavenger. Skelettack is not bad but in my oppinion it is better to be spelled Skeletak or Skelatak or Skulatak!

    Hope you like the stats now!


    Last edited by Itsme on Mon Jan 09, 2012 6:47 pm; edited 1 time in total
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    Dimafo140

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    Re: Skullink + Evoltions

    Post by Dimafo140 on Mon Jan 09, 2012 12:01 pm

    Itsme wrote: If you ever changed your mind the stats are easily lowered... Hope you like them!

    Buff. these stats are terrific and terrifying at the same time!
    Don't you think maybe 600 plus normal-ghost is too much? I know i have already said that in another of the stats posted in this forum, but i'm just not in favour of having all of our pkm over-powered. Anyway, you said they can be lowered so i won't worry about this anymore. Good job, Itsme you work harder than anyone, i would like to participate more often but this (and last) year are driving me crazy. (well, i'm preparing some drawings of some of our creations here too Wink )
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    Hydreigon9

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    Re: Skullink + Evoltions

    Post by Hydreigon9 on Mon Jan 09, 2012 5:02 pm

    Itsme wrote:
    1-I really like them but not a great fan of the names of the last two: Skullile is better is called Skelevile or Skevenger wich sounds like Scavenger. Skelettack is not bad but in my oppinion it is better to be spelled Skeletak or Skelatak or Skulatak!
    2-Also a pseudo legendary Normal/Ghost pokemon is too strong having three immunities and one weakness to a not so common attacking type (Dark).
    3-While giving the stats I used your key symbols and made pseudo-legendary... If you ever changed your mind the stats are easily lowered... Hope you like them!
    First, I'll consider those names, can't say that the name are sure to chance though. Second, I don't mind if you lower the stats some, it doesn't need too be a pseudo legendary to be a threat, just look at Excadrill! Third, same responce as the second, it doesn't need too be a pseudo legendary to be a threat
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    Itsme

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    Re: Skullink + Evoltions

    Post by Itsme on Mon Jan 09, 2012 6:41 pm

    Dimafo140 wrote:Buff. these stats are terrific and terrifying at the same time!
    Don't you think maybe 600 plus normal-ghost is too much?

    LOL... Yes they are and yes it is!
    Anyways I have lowered the stats a little bit (Pretty much actually)... Kept the first two. Only changed the last one!
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    MrLiLiBubba

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    Re: Skullink + Evoltions

    Post by MrLiLiBubba on Tue Jan 10, 2012 12:11 am

    those stats seem pretty realistic good job Very Happy
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    Hydreigon9

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    Re: Skullink + Evoltions

    Post by Hydreigon9 on Sun Mar 25, 2012 8:57 pm

    Reversed Type combination, though Ghost/Normal would be more fitting then Normal/Ghost.
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    Itsme

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    Re: Skullink + Evoltions

    Post by Itsme on Tue Mar 27, 2012 4:45 pm

    Lol.... True... as there is no such thing as a normal ghost!!!! LOL!!

    It would be the first pokemon to have normal as a secondary type...!
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    Hydreigon9

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    Re: Skullink + Evoltions

    Post by Hydreigon9 on Wed Jun 06, 2012 10:09 pm

    First, movesets. The Learnset should include: Bone Rush, Bone Claw, Crush Claw, Close Combat (Only Skelatak), Bite, Crunch, Recover(Replacing bones?), and anything you feel works with this line.

    The TMs should include moves like: The Elemental Beams (It's spiritual energy allows this,) Brick Break, Cut, Surf (Aggron and Ryperior can learn it, so why not skullie?), Dark Pulse, Shadow Ball, any moves you see fitting.

    Shiny coloration. I'm thinking making the bones themselves are an ash-grey while the "eyes"/ red bits are now a dark blue.

    Pokedex entries. For the love of whatever divine being you believe/ don't believe in, I NEED HELP!
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    treecko's awesomeness

    Posts : 148
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    Location : Unova, at least until I get back to Hoenn.

    Re: Skullink + Evoltions

    Post by treecko's awesomeness on Thu Jun 07, 2012 12:01 am

    I have an idea for a dex entry for one of them:

    Long after this Pokemon decayed to its skeleton, its wandering spirit was able to reattach to its body. It now walks the earth in search of things it remembers from it's previous life.
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    Itsme

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    Re: Skullink + Evoltions

    Post by Itsme on Thu Jun 07, 2012 6:07 pm

    treecko's awesomeness wrote:I have an idea for a dex entry for one of them:

    Long after this Pokemon decayed to its skeleton, its wandering spirit was able to reattach to its body. It now walks the earth in search of things it remembers from it's previous life.

    FRIGHTFUL! But DELIGHTFUL!


    Finally some action!!... I can help you with the movepool hydreigon! If yo wantme to do so of course... But this pokemon is starting to grow on me.

    Another pokedex entry: Probably Skelatak: A strong attack is enough to break this pokemon into a pile of bones. However, it can regenerate it's all body in one second.

    Another one: It is said that this pokemon came to life from a reconstructed fossil made from real bones ofter it was exposed to some kind of dark energy.
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    Hydreigon9

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    Re: Skullink + Evoltions

    Post by Hydreigon9 on Thu Jun 07, 2012 7:43 pm

    You're the resident pro in movesets & stats Itsme, so go ahead!
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    Itsme

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    Re: Skullink + Evoltions

    Post by Itsme on Sat Jun 09, 2012 6:37 am

    Here's the movepools:

    Skullink:
    Level up moves:
    1-Bone rush
    1-Foresight
    1-Scratch
    1-Fury swipes
    6-Bite
    8-Bone club
    12-Crush claw
    15-Shadow claw
    19-Zen headbutt
    22-Heal block
    25-Bone claw
    27-Crunch
    29-Dragon rage
    33-Curse
    38-Skull bash
    45-Recover

    TM/HM:
    Hone claws, Torment, Sunny day, Will-O-Wisp, Aerial ace, Shadow ball, Dig, Cut, Double team, Facade, Frustration, Hidden power, Retaliate, Return, Substitute, Swords dance, Poison jab, Sludge bomb, Toxic, Dream eater, Psychic, Rock slide, Iron tail, Rain dance.

    Egg moves:
    Dark pulse, Thunder fang, Grudge, Spite, Spikes, Ice fang, Disable, Headbutt, Mean look, Slash, Night shade, Shadow sneak, Night slash.

    Skullile:
    Level up moves:
    1-Bone rush
    1-Foresight
    1-Scratch
    1-Fury swipes
    7-Bite
    9-Bone club
    15-Crush claw
    17-Shadow claw
    22-Zen headbutt
    26-Heal block
    29-Bone claw
    33-Crunch
    39-Dragon rage
    41-Curse
    46-Skull bash
    55-Double edge

    TM/HM:
    Hone claws, Torment, Sunny day, Will-O-Wisp, Aerial ace, Shadow ball, Dig, Cut, Double team, Facade, Frustration, Hidden power, Retaliate, Return, Substitute, Swords dance, Poison jab, Sludge bomb, Toxic, Dream eater, Psychic, Rock slide, Iron tail, Rain dance.

    Pre evo moves: Recover (LB Skullink)

    Egg moves:
    Dark pulse, Thunder fang, Grudge, Spite, Spikes, Ice fang, Disable, Headbutt, Mean look, Slash, Night shade, Shadow sneak, Night slash.

    Skelatak:
    Level up moves:
    1-Bone rush
    1-Foresight
    1-Scratch
    1-Fury swipes
    7-Bite
    10-Bone club
    17-Crush claw
    21-Shadow claw
    25-Zen headbutt
    33-Heal block
    36-Bone claw
    40-Crunch
    45-Dragon rage
    47-Curse
    51-Body slam
    54-Psycho cut
    58-Dragon dance
    61-Close combat
    65-Head smash

    TM/HM:
    Hone claws, Torment, Sunny day, Will-O-Wisp, Aerial ace, Shadow ball, Dig, Cut, Double team, Facade, Frustration, Hidden power, Retaliate, Return, Substitute, Swords dance, Poison jab, Sludge bomb, Toxic, Dream eater, Psychic, Rock slide, Iron tail, Rain dance, X-scissor, Knock off, Taunt, Overheat, Shadow punch, Brick break, Earthquake, Giga impact, Hyper beam, Surf.

    Pre evo moves: Recover (LB Skullink), Double edge (LB skulile), Skull bash (LB Skullile).

    Egg moves:
    Dark pulse, Thunder fang, Grudge, Spite, Spikes, Ice fang, Disable, Headbutt, Mean look, Slash, Night shade, Shadow sneak, Night slash.

    These are the movepools. Hope you'll be satisfied. If you had a move in mind that was not included let me know!
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    Hydreigon9

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    Re: Skullink + Evoltions

    Post by Hydreigon9 on Sat Jun 09, 2012 1:14 pm

    I think we should leave out any TM/HM set until we come up with a list for them and decide which stay or go, in fact... (goes off to make that tread.)

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