New Gen Pokémon

Welcome to New Gen Pokemon! Here, we are attempting a fan-made project to create a Pokemon game in the style of Nintendo's official games. If you are not yet a member, click "Register" at the top and start helping out immediately!
New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

Latest topics

» Catscade (+ Evo)
Thu Oct 09, 2014 4:27 am by ReFrostE

» Dimafo140;the foreign guy
Sat Jul 13, 2013 2:32 am by King Dedede

» Time to do some bro stuff
Sat Jul 13, 2013 2:23 am by King Dedede

» a Celebi based story line
Thu Oct 18, 2012 1:46 am by Celebifollow

» Are we going to have access to other regions?
Sat Aug 18, 2012 8:28 pm by treecko's awesomeness

» Is anyone still here?
Fri Jul 27, 2012 9:16 pm by Gelatino95

» Hi guys I'm andrew as you can probably tell
Wed Jul 25, 2012 10:57 am by andrewdoo900

» New Move: Whisper
Tue Jun 12, 2012 5:17 pm by Itsme

» Silent voice or Phonetic wave
Tue Jun 12, 2012 5:14 pm by Itsme

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    Ability:Ferment

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    Dimafo140

    Posts : 289
    Join date : 2011-05-02
    Location : Catalonia

    Ability:Ferment

    Post by Dimafo140 on Sun Oct 02, 2011 3:59 pm

    Well, i finnally thought something for Muscady's /bacuvine's ability. Here it is:

    Ferment
    When hit by a water or grass attack user healths any status problem

    So, imagine Bacuvine has been burned and someone attacks him with leaf storm. It gets the impact, however it opens its mouth. It swallows some leafs....something happens in its belly and it gets drunked healths its skin. I think it could be quite useful against all plant pokemons which relly on status problems and its an ability that doesn't represent a great advantage in battle (it's not overpowered). Maybe its quite similar to natural cure but worse, however in this case there's no need to change the pkm Very Happy


    Last edited by Dimafo140 on Sun Oct 02, 2011 6:35 pm; edited 1 time in total
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    Itsme

    Posts : 614
    Join date : 2011-07-31
    Location : Everywhere

    Re: Ability:Ferment

    Post by Itsme on Sun Oct 02, 2011 5:51 pm

    I like it... only one question cz i didn't get something: Does the user still take damage from grass and water type attacks?

    Other thing... I thought that fermentation has something in relation with wine I mean I had this idea that does not have an in battle effect but is similar to honey gather:

    If the user is not holding any item while in battle, at the end of the battle it will be holding wine.
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    Blackjack

    Posts : 575
    Join date : 2011-08-01
    Age : 19
    Location : Santiago, Chile

    Re: Ability:Ferment

    Post by Blackjack on Sun Oct 02, 2011 6:01 pm

    Wine: The holder becames confused. Or drunken. You choose.
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    treecko's awesomeness

    Posts : 148
    Join date : 2011-09-03
    Age : 20
    Location : Unova, at least until I get back to Hoenn.

    Re: Ability:Ferment

    Post by treecko's awesomeness on Sun Oct 02, 2011 6:14 pm

    I think it still takes damage. I like the idea, but you should change the name to ferment.
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    Ferrety

    Posts : 319
    Join date : 2011-04-30

    Re: Ability:Ferment

    Post by Ferrety on Sun Oct 02, 2011 6:20 pm

    Treecko's post sums up my thoughts exactly. It's a nice ability concept, but the name should be Ferment or something along those lines.
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    Dimafo140

    Posts : 289
    Join date : 2011-05-02
    Location : Catalonia

    Re: Ability:Ferment

    Post by Dimafo140 on Mon Oct 03, 2011 3:08 pm

    DiZ wrote:Wine: The holder becames confused. Or drunken. You choose.

    Good idea, i'll make an item for this.

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    Re: Ability:Ferment

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