New Gen Pokémon

Welcome to New Gen Pokemon! Here, we are attempting a fan-made project to create a Pokemon game in the style of Nintendo's official games. If you are not yet a member, click "Register" at the top and start helping out immediately!

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New Gen Pokémon

Welcome to New Gen Pokemon! Here, we are attempting a fan-made project to create a Pokemon game in the style of Nintendo's official games. If you are not yet a member, click "Register" at the top and start helping out immediately!

New Gen Pokémon

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New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

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    Latest topics

    » Catscade (+ Evo)
    Skullink + Evoltions  EmptyThu Oct 09, 2014 4:27 am by ReFrostE

    » Dimafo140;the foreign guy
    Skullink + Evoltions  EmptySat Jul 13, 2013 2:32 am by King Dedede

    » Time to do some bro stuff
    Skullink + Evoltions  EmptySat Jul 13, 2013 2:23 am by King Dedede

    » a Celebi based story line
    Skullink + Evoltions  EmptyThu Oct 18, 2012 1:46 am by Celebifollow

    » Are we going to have access to other regions?
    Skullink + Evoltions  EmptySat Aug 18, 2012 8:28 pm by treecko's awesomeness

    » Is anyone still here?
    Skullink + Evoltions  EmptyFri Jul 27, 2012 9:16 pm by Gelatino95

    » Hi guys I'm andrew as you can probably tell
    Skullink + Evoltions  EmptyWed Jul 25, 2012 10:57 am by andrewdoo900

    » New Move: Whisper
    Skullink + Evoltions  EmptyTue Jun 12, 2012 5:17 pm by Itsme

    » Silent voice or Phonetic wave
    Skullink + Evoltions  EmptyTue Jun 12, 2012 5:14 pm by Itsme

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    11 posters

      Skullink + Evoltions

      Hydreigon9
      Hydreigon9


      Posts : 86
      Join date : 2011-04-30
      Age : 27
      Location : Route 12 in Unova, hunting Audino into near Extinction

      Skullink + Evoltions  Empty Skullink + Evoltions

      Post by Hydreigon9 Fri Jun 03, 2011 10:10 pm

      Skullink (Skull- Skink)
      evolves into Skullile at lvl 30
      Pokemon type: Ghost/Normal
      Health: 80
      Attack: 65
      Sp.Atk: 35
      Defense: 40
      Sp.Def: 45
      Speed: 55
      Total: 320

      1-Bone rush
      1-Foresight
      1-Scratch
      1-Fury swipes
      6-Bite
      8-Bone club
      12-Crush claw
      15-Shadow claw
      19-Zen headbutt
      22-Heal block
      25-Bone claw
      27-Crunch
      29-Dragon rage
      33-Curse
      38-Skull bash
      45-Recover

      Skullink + Evoltions  Skulli12
      Skevenger (Skeleton, Scavenger)
      evolves into Skelettack at lvl 53
      Pokemon type: Ghost/Normal
      Health: 100
      Attack: 90
      Sp.Atk: 40
      Defense: 60
      Sp.Def: 55
      Speed: 65
      Total: 410

      1-Bone rush
      1-Foresight
      1-Scratch
      1-Fury swipes
      7-Bite
      9-Bone club
      15-Crush claw
      17-Shadow claw
      22-Zen headbutt
      26-Heal block
      29-Bone claw
      33-Crunch
      39-Dragon rage
      41-Curse
      46-Skull bash
      55-Double edge

      Skelatak (Skeleton, Attack)
      The Skeleton Pokemon
      Fully evolved
      Pokemon type: Ghost/Normal
      Health: 110
      Attack: 100
      Sp.Atk: 60
      Defense: 75
      Sp.Def: 70
      Speed: 95
      Total: 510

      1-Bone rush
      1-Foresight
      1-Scratch
      1-Fury swipes
      7-Bite
      10-Bone club
      17-Crush claw
      21-Shadow claw
      25-Zen headbutt
      33-Heal block
      36-Bone claw
      40-Crunch
      45-Dragon rage
      47-Curse
      51-Body slam
      54-Psycho cut
      58-Dragon dance
      61-Close combat
      65-Head smash

      Egg group
      :Amorphous/ Mineral

      Egg moves:
      Dark pulse, Thunder fang, Grudge, Spite, Spikes, Ice fang, Disable, Headbutt, Mean look, Slash, Night shade, Shadow sneak, Night slash.

      Pokedex Entries

      Skullink: WIP

      Skullile: WIP

      Skelatak: It can be savage or peaceful depending on how mutch of it's previous life it's found. A strong attack is enough to break this pokemon into a pile of bones. However, it can pull it's enitire body togeter in one second.


      Last edited by Hydreigon9 on Sat Jun 09, 2012 1:44 pm; edited 14 times in total
      Gelatino95
      Gelatino95
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      Age : 28
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Gelatino95 Fri Jun 03, 2011 10:18 pm

      A skeleton sounds like a good idea. Do you have any idea what kind of animal you want it to be modeled after? Any idea on the design? A brief description would be really useful in making concept art.
      Hydreigon9
      Hydreigon9


      Posts : 86
      Join date : 2011-04-30
      Age : 27
      Location : Route 12 in Unova, hunting Audino into near Extinction

      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Fri Jun 03, 2011 10:29 pm

      Gelatino95 wrote:A skeleton sounds like a good idea. Do you have any idea what kind of animal you want it to be modeled after? Any idea on the design? A brief description would be really useful in making concept art.
      they were reptle skeletons before being possessed, the fully evolved form is bipedal, has large claws of bone (probably rib bones), and has a posture similer to Zoroark. its first form has a similer posture to aron, and thats all I've thought of at the moment

      (Edit)Are you and me the only people working on this guy?
      Hydreigon9
      Hydreigon9


      Posts : 86
      Join date : 2011-04-30
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      Location : Route 12 in Unova, hunting Audino into near Extinction

      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Sat Jun 04, 2011 4:17 pm

      Sorry for the double post but here are some spore pics of a creation of Skelettack I made so you can get an idea of what it looks like

      Back: Skullink + Evoltions  Cre_sk11

      Side: Skullink + Evoltions  Cre_sk14

      Front: Skullink + Evoltions  Cre_sk15
      Gelatino95
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Gelatino95 Sat Jun 04, 2011 5:50 pm

      Those Spore creatures help. I might be able to make some good concept art for that. Be warned, though, that the art may not look exactly like the creature.
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Sat Jun 04, 2011 7:12 pm

      Gelatino95 wrote:Those Spore creatures help. I might be able to make some good concept art for that. Be warned, though, that the art may not look exactly like the creature.
      no worries, it was just to give you them basic idea of Skelettack
      King Dedede
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by King Dedede Thu Jun 09, 2011 6:09 pm

      How about Skullnk for the first evolution's name? It is Skink(a kind of lizard)+Skull.
      Hydreigon9
      Hydreigon9


      Posts : 86
      Join date : 2011-04-30
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Thu Jun 09, 2011 6:19 pm

      King Dedede wrote:How about Skullnk for the first evolution's name? It is Skink(a kind of lizard)+Skull.
      Thank KDDD
      Gelatino95
      Gelatino95
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Gelatino95 Fri Jun 10, 2011 1:37 pm

      "Skullnk" is a little awkward to pronounce, if you know what I mean. It needs more vowels. How about "Skullink" instead?
      Hydreigon9
      Hydreigon9


      Posts : 86
      Join date : 2011-04-30
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      Location : Route 12 in Unova, hunting Audino into near Extinction

      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Sun Jun 12, 2011 10:32 am

      changed
      Hydreigon9
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Mon Aug 08, 2011 9:06 pm

      I need some one to Sprite or make concept art of these guys, Skullink and Skullile are four legged, Skelettack is bipedal, has large claws of bone (probably rib bones), and has a posture similer to Zoroark. they're all reptile skeletons. The rest is up to you imagination.
      Blackjack
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Blackjack Mon Aug 08, 2011 9:09 pm

      I can sprite, but I need a good quality image, or a sketch.
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Mon Aug 08, 2011 10:08 pm

      Some else will have to do it, I can't draw.
      GuardChomp-
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      Posts : 235
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by GuardChomp- Sun Aug 14, 2011 3:51 pm

      Ibet I could sprite this.
      King Dedede
      King Dedede


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      Location : SPACE

      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by King Dedede Sun Aug 14, 2011 3:56 pm

      Hey, Hydreigon, I like this guy and all, and I see you're waiting for someone to sprite 'em... but will you be making any other Poke'mon? Just curious, I personally think you have great ideas.
      GuardChomp-
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by GuardChomp- Wed Aug 17, 2011 5:32 pm

      Since its a first form, I tried to make it as cute as a skeleton could be. I couldn't resist adding the bolts.
      Skullink + Evoltions  Scaled.php?server=24&filename=slekezardstage1
      Itsme
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Itsme Wed Aug 17, 2011 5:35 pm

      Not baaaaaaaaaaaaaaaaaaaaaaaad! Good work!
      Hydreigon9
      Hydreigon9


      Posts : 86
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Hydreigon9 Wed Aug 17, 2011 5:58 pm

      GuardChomp- wrote:Since its a first form, I tried to make it as cute as a skeleton could be. I couldn't resist adding the bolts.
      Skullink + Evoltions  Scaled.php?server=24&filename=slekezardstage1
      That. Is. AWESOME!
      King Dedede
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by King Dedede Wed Aug 17, 2011 6:43 pm

      I'm loving it.
      GuardChomp-
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by GuardChomp- Wed Aug 17, 2011 6:47 pm

      King Dedede wrote:I'm loving it.
      Badababappa
      Blackjack
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Blackjack Wed Aug 17, 2011 6:53 pm

      Ha ha, got the 2nd evo sprite! Sorry for not doing it before, I was just too lazy.

      Skullink + Evoltions  Skulli11

      EDIT: Sorry if it looks to confuse, the ribs were difficult to distinguish.


      Last edited by DiZ on Wed Aug 17, 2011 6:58 pm; edited 1 time in total
      King Dedede
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by King Dedede Wed Aug 17, 2011 6:55 pm

      Maybe you could give the second evo a dome head, kind of like a Pachycephalosaur.

      It's just a suggestion, of course.
      Ferrety
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Ferrety Wed Aug 17, 2011 6:57 pm

      A redrawn head would be good anyway, because right now it looks a lot like Skullink's.
      Blackjack
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Blackjack Wed Aug 17, 2011 6:59 pm

      That is the idea.
      Blackjack
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      Skullink + Evoltions  Empty Re: Skullink + Evoltions

      Post by Blackjack Wed Aug 17, 2011 7:02 pm

      Skullink + Evoltions  Skulli12

      And now?

      Sponsored content


      Skullink + Evoltions  Empty Re: Skullink + Evoltions

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