New Gen Pokémon

Welcome to New Gen Pokemon! Here, we are attempting a fan-made project to create a Pokemon game in the style of Nintendo's official games. If you are not yet a member, click "Register" at the top and start helping out immediately!
New Gen Pokémon

A fan-made project based on Nintendo's Pokemon series to create an imaginary game in a similar style to those of the official series.

Latest topics

» Catscade (+ Evo)
Software Discussion EmptyThu Oct 09, 2014 4:27 am by ReFrostE

» Dimafo140;the foreign guy
Software Discussion EmptySat Jul 13, 2013 2:32 am by King Dedede

» Time to do some bro stuff
Software Discussion EmptySat Jul 13, 2013 2:23 am by King Dedede

» a Celebi based story line
Software Discussion EmptyThu Oct 18, 2012 1:46 am by Celebifollow

» Are we going to have access to other regions?
Software Discussion EmptySat Aug 18, 2012 8:28 pm by treecko's awesomeness

» Is anyone still here?
Software Discussion EmptyFri Jul 27, 2012 9:16 pm by Gelatino95

» Hi guys I'm andrew as you can probably tell
Software Discussion EmptyWed Jul 25, 2012 10:57 am by andrewdoo900

» New Move: Whisper
Software Discussion EmptyTue Jun 12, 2012 5:17 pm by Itsme

» Silent voice or Phonetic wave
Software Discussion EmptyTue Jun 12, 2012 5:14 pm by Itsme

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    Gelatino95
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    Post by Gelatino95 on Tue May 03, 2011 3:52 pm

    Discuss the software that can be used to make a Pokemon game out of the ideas we come up with in New Gen Pokemon.
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    Post by Ferrety on Tue May 03, 2011 5:38 pm

    Okay, let me get the stuff we've got so far:

    RPG Maker XP (using Starter Kit linked to in other thread).

    Pros: Actually a usable engine.
    Cons: Actually need to buy it. For $29.99. Here.

    Java

    Pros: Someone may actually know how to use it!
    Cons: That someone is still learning how to use it, and Pokemon's complex mechanics may be a little hard.

    More will likely come as we discover them...
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    Post by Gelatino95 on Tue May 03, 2011 8:11 pm

    I have absolutely no Java experience. But I do have some gigantic books about Java that I haven't touched because they're too intimidating.

    As for RPG maker XP, is there an attachment you can buy that makes it easier to make pokemon-related games? Some of the mechanics found in pokemon are far different from those in standard RPGs (such as the ability to capture the characters you use for battling, store them, and use them again later)
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    Post by Ferrety on Wed May 04, 2011 3:17 am

    As I said in the other thread, someone made a Starter Pack that basically has all the Pokemon mechanics programmed in. I believe it's free for download.
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    Post by AgentAG on Wed May 04, 2011 1:44 pm

    The planning of the game will propably take a while anyway so I and anyone else who would like to program it (in java) would have time to get some experience propably...
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    Post by Gelatino95 on Thu May 05, 2011 3:41 pm

    I searched it on Google and found the pokemon starter kit for free. The only problem I'm faced with is purchasing RPG maker XP, as I've recently spent most of my money on my saxophone... but I'm sure I'll find a way.
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    Post by Ferrety on Thu May 05, 2011 6:13 pm

    I personally wouldn't buy anything until we have a decent amount of material to use. It would be awful to spend $30 on something that might only be used for a few months.
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    Post by Gelatino95 on Thu May 05, 2011 7:10 pm

    Ferrety wrote:I personally wouldn't buy anything until we have a decent amount of material to use. It would be awful to spend $30 on something that might only be used for a few months.
    True, but it's also a good idea to get the software so we know specifically what information we'll need to come up with.

    But for now, we'll go with your idea.
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    Post by Ferrety on Thu May 05, 2011 7:12 pm

    Basically, we're limited to Gen. III moves, abilities, sprites etc. The Starter Kit basically includes the resources to make a Gen. III-style game.
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    Post by Gelatino95 on Thu May 05, 2011 7:21 pm

    So since it's limited to gen 3 mechanics, I guess we won't be able to split physical and special moves?
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    Post by Ferrety on Thu May 05, 2011 7:33 pm

    Don't think so. I'm not too familiar with the software though, so I could be wrong.
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    Post by King Dedede on Sun May 08, 2011 12:46 pm

    Awww man. I really wanted prehistoric Poke'mon. Sad


    Also, I just wanted to mention, that using sprites and stuff is okay, but I don't think GameFreak will be too happy about you using there music (I don't know though, you could ask if you want).
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    Post by Gelatino95 on Sun May 08, 2011 12:50 pm

    King Dedede wrote:Awww man. I really wanted prehistoric Poke'mon. Sad


    Also, I just wanted to mention, that using sprites and stuff is okay, but I don't think GameFreak will be too happy about you using there music (I don't know though, you could ask if you want).
    What do you mean? Of course there will be prehistoric pokemon.

    And as for the sprites and music, we're not selling the game to anybody, so we should be fine. I want to make my own music anyway.
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    Post by Frostichu on Sun May 15, 2011 6:42 pm

    Well for the music I found a beta version of the Pokemon B&W beta music, but I think we should make our own music.
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    Post by Gelatino95 on Sun Jun 26, 2011 11:31 pm

    I've been thinking more about RPG maker XP. I'm sure I could be able to get the money together for this at some point. We don't want to be stuck making the info for a game that we will never make, now do we? Also, I was considering downloading the free trial to see how effective this software really is. But I'll probably wait until band camp is over on Wednesday so I can make the most of my time.
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    Post by Ferrety on Mon Jun 27, 2011 3:08 am

    Sounds like a good idea.
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    Post by Dimafo140 on Mon Jun 27, 2011 7:21 am

    one question; i know is third gen mechanics but, will we be able to create a battle frontier like in Esmerald?
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    Post by Gelatino95 on Mon Jun 27, 2011 3:11 pm

    I don't have the software yet, so I'm not certain that we'll be able to make a battle frontier. But I'm confident that we'll be able to do that.
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    Post by Gelatino95 on Thu Jun 30, 2011 7:42 pm

    Just downloaded the free trial for this thing. It's super complicated and I have no idea how to make the starter kit work. It'll definitely take a long time to learn.
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    Post by Dimafo140 on Fri Jul 01, 2011 1:33 pm

    Gelatino95 wrote:Just downloaded the free trial for this thing. It's super complicated and I have no idea how to make the starter kit work. It'll definitely take a long time to learn.

    don't worry, by the time we manage to create the 150pks+attacks+plot... i'm sure we will already know how does it work. If you want some help maybe we (the other people in this project)could download it too.
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    Post by inactive_account on Thu Jul 14, 2011 12:49 pm

    I also just got the free trial for RPG maker, if it helps. I've already made a fantasy rpg. anywho, I'm pretty sure I've convinced my dad to buy me the full version.
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    Post by Shardna on Thu Jul 14, 2011 2:12 pm

    Lyrebirdgirl wrote:I also just got the free trial for RPG maker, if it helps. I've already made a fantasy rpg. anywho, I'm pretty sure I've convinced my dad to buy me the full version.

    Free trial rpg maker? Where did you get it? :/
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    Post by Gelatino95 on Thu Jul 14, 2011 2:45 pm

    I got the starter kit to work, but there are tons of restrictions and we can't put in our own abilities or moves or anything like that. We just have to use what's given to us. If I understood the programming language, I'm sure I could do much more advanced work on it, but I can't.
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    Post by Ferrety on Thu Jul 14, 2011 2:53 pm

    I'm pretty sure you can edit Pokemon, though.

    And I did say when I mentioned the Kit that it couldn't add moves or abilities.

    EDIT: I think...
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    Post by Gelatino95 on Thu Jul 14, 2011 5:17 pm

    We probably shouldn't make a game for it. It's like making a movie out of a book: some things are impossible to recreate, so it's not even like the same thing. I don't want the game to be a fail, so let's just share our ideas instead.

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